Bernhard Jung TU BAF logo

Prof. Dr.-Ing. Bernhard Jung

Virtual Reality and Multimedia Group


Address
TU Bergakademie Freiberg jung at tu-freiberg dot de
   
Institut für Informatik http://vr.tu-freiberg.de

Bernhard-von-Cotta Str. 2 Phone: +49 (0)3731 39 3837

D-09596 Freiberg Phone/Secretary: +49 (0)3731 39 3114

Germany Fax: +49 (0)3731 39 2298


Office hours Mon 14-15


Short CV Prof. Dr.-Ing. Bernhard Jung studied computer science and linguistics at the University of Stuttgart, Germany, and the University of Missouri, Saint Louis. He received his doctorate degree from the University of Bielefeld with a thesis on dynamic knowledge representation as well as a Habilitation degree for a thesis on intelligent virtual environments. From 2003 to 2005 he was full professor for Media Informatics at University of Lübeck's International School of New Media. Since October 2005 Bernhard Jung chairs the Virtual Reality and Multimedia group of the University of Technology and Mining in Freiberg, Germany. Prof. Jung's research interests are in the fields of Virtual Reality, Pervasive and Mobile Computing, Artificial Intelligence, and Human-Computer Interaction in general.

See also: List of current projects



Selected Publications
Virtual Reality - Intelligent VR-Systems, Interaction Techniques for Immersive VR
H. Ben Amor, G. Heumer, B. Jung & A. Vitzthum. Grasp Synthesis from Low-Dimensional Probabilistic Grasp Models. Journal of Computer Animation and Virtual Worlds, vol. 19 (3-4), 2008. 445-454. (*Best Paper Award, Computer Animation and Social Agents Conference - CASA 2008)

G. Heumer, H. Ben Amor, M. Weber & B. Jung. Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. Proceedings IEEE Virtual Reality 2007, pp. 19-26. (Honorable Mention)

B. Jung, H. Ben Amor, G. Heumer & M. Weber. From Motion Capture to Action Capture: A Review of Imitation Learning Techniques and their Application to VR-based Character Animation. Proceedings VRST 2006 - Thirteenth ACM Symposium on Virtual Reality Software and Technology. 2006.

B. Jung: Task-Level Assembly Modeling in Virtual Environments. Computational Science and Its Applications - ICCSA 2003, International Conference, Montreal, Canada, May 18-21, 2003, Proceedings, Part III. LNCS 2669. Springer. 2003, 721-730.

B. Jung & J.-T. Milde (Gastherausgeber). Schwerpunktthema "Intelligente Virtuelle Umgebungen", Künstliche Intelligenz 2/2000.

Ubiquitous Computing - Pervasive Games, Tangible User Interfaces, Mixed Reality

G. Heumer, D. Carlson, B. Jung & A. Schrader. Paranoia Syndrome - A Pervasive Multiplayer Game. In C. Magerkurth & C. Röcker (eds.): Pervasive Gaming Applications. A Reader for Pervasive Gaming Research, vol. 2, 2007. 179-198.

G. Heumer, F. Gommlich, A. Müller & B Jung. Via Mineralia - A Pervasive Museum Exploration Game. In PerGames 2007 - 4th International Symposium on Pervasive Gaming Applications. 159-160.

B. Jung, A. Schrader & D. Carlson. Tangible Interfaces for Pervasive Gaming. Proceeding DIGRA 2005 - Digital Games Research Association International Conference. 2005.

M. Weber, T. Pfeiffer & B. Jung. Pr@senZ - P@CE: Mobile Interaction with Virtual Reality. In Proceedings Mobile HCI - 7th International Conference on Human Computer Interaction with Mobile Devices and Services. 2005.

T. Pfeiffer, M. Weber & B. Jung. Ubiquitous Virtual Reality - Accessing Shared Virtual Environments through Videoconferencing Technology. Proceedings Theory and Practice of Computer Graphics Conference. Eurographics, 2005, pp. 209-216. (Ken Brodlie Price for Best Paper)

Intelligent Virtual Agents - Embodied Conversational Agents, Affective Interfaces

Ahad, B. Jung & H. Prendinger. Neva: A Conversational Agent based Interface for Library Information Systems. Proceedings IASTED-HCI 2007 - The Second IASTED International Conference on Human-Computer Interaction. 2007.

B. Jung, A. Ahad & M. Weber: The Affective Virtual Patient: An E-Learning Tool for Social Interaction Training within the Medical Field. In Proceeding TESI 2005 - Training Education & Education International Conference. Nexus Media, 2005.

B. Jung & S. Kopp: FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. In T. Rist et al. (eds.): Intelligent Agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings. Springer, LNCS 2792. 2003, pp. 23-26.

S. Kopp, B. Jung, N. Leßmann, I. Wachsmuth: Max - A Multimodal Assistant in Virtual Reality Construction. KI-Künstliche Intelligenz 4/03, 2003, pp. 17-23.

Multimodal User Interfaces - Speech and Gesture Interfaces to VR and Robots

B. Jung, S. Kopp, M. Latoschik, T. Sowa & I.Wachsmuth: Virtuelles Konstruieren mit Gestik und Sprache. In Künstliche Intelligenz 2/2000, 5-11.

M. E. Latoschik, B. Jung & I. Wachsmuth: Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. In K. Beiersdörfer, G. Engels & W. Schäfer (Hrsg.): Informatik '99, 29. Jahrestagung der Gesellschaft für Informatik, Paderborn, 5.10 - 9.10. 1999, 88-97.

J. Zhang, A. Knoll, B. Jung, I. Wachsmuth, G. Rickheit: Experiments of Robotic Assembly Instructed by Natural Language. Video Proceedings of the 1997 IEEE International Conference on Robotics and Automation (ICRA'97), 1997.

Y. Cao, B. Jung & I. Wachsmuth: Situated Verbal Interaction in Virtual Design and Assembly, IJCAI-95 Videotape Program. Abstract in Proc. Fourteenth International Joint Conference on Artificial Intelligence, 1995, 2061-2062.

Virtual Worlds - VR Simulators, Interactive Story Telling, Perceptual Foundations

B. Jung, S. Bittner & H. Ben Amor. Virtual Reality for Simulation of Surface Mining Processes. Modellierung, Simulation und Visualisierung von Prozessen in Bergbau und Bauwesen. Freiberger Forschungsforum, 58. Berg- und Hüttenmännischer Tag 2007, pp. 4-11.

W. A. Mansilla & B. Jung: Emotion and Acousmetre for Suspense in an Interactive Virtual Storytelling Environment. In Proc. GDTW 2005 - The Third Annual International Conference in Computer Game Design and Technology. 2005.

J.-T. Milde & B. Jung: Educational Use of VRML and JAVA in Agent-based AI and Computer Graphics. In Future Generation Computer Systems, 17(1), Elsevier, 2000, 79-87.

M. Oesker, H. Hecht & B. Jung: Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. The Journal of Visualization and Computer Animation, 11(2), Wiley, 2000, 105-112.

B. Jung, J.-T. Milde: An Open Virtual Environment for Autonomous Agents Using VRML and Java. In Proceedings VRML'99 - Fourth Symposium on the Virtual Reality Modeling Language, ACM, 1999, 7-11.

B. Jung, I. Wachsmuth: Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation. In D. Ruland (ed.): Verteilte und intelligente CAD-Systeme: Tagungsband CAD '96 (pp. 107-119), Bonn: Ges. für Informatik; Kaiserslautern/Saarbrücken: DFKI, 1996. (Best Paper Award)

Machine Learning - Data Mining, Motor Learning, Imitation Learning

S. Ikemoto, H. Ben Amor, T. Minato, H. Ishiguro & B. Jung. Physical Interaction Learning: Behavior Adaptation in Cooperative Human-Robot Tasks Involving Physical Contact. RO-MAN 2009 - 18th IEEE International Symposium on Robot and Human Interactive Communication. 2009. (CoTeSys Cognitive Human-Robot Interaction Best Paper Award)

H. Ben Amor, E. Berger, D. Vogt & B. Jung. Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction. KI 2009: 32nd Annual Conference on Artificial Intelligence. 2009. 492-499.

G. Heumer, H. Ben Amor & B. Jung. Grasp Recognition for Uncalibrated Data Gloves - A Machine Learning Approach. Presence - Teleoperators and Virtual Environments, vol 17(2), April 2008. MIT Press.

H. Ben Amor, S. Ikemoto, T. Minato, B. Jung & H. Ishiguro. A Neural Framework for Robot Motor Learning based on Memory Consolidation. ICANNGA-07 - International Conference on Adaptive and Natural Computing Algorithms, Proceedings, Springer, 2007, pp. 461-468. (Best Young Researcher Paper Award)

Cognition / Artificial Intelligence - Concept Dynamics, Spatial Reasoning

I. Wachsmuth & B. Jung (Hrsg.): KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft, Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999.

B. Jung: Reasoning about Objects, Assemblies, and Roles in On-Going Assembly Tasks. Distributed Autonomous Robotic Systems 3, Springer-Verlag, 1998, 257-266.

B. Jung, I. Wachsmuth: Integration of Geometric and Conceptual Reasoning for Interacting with Virtual Environments. Proc. 98'AAAI Spring Symposium on Multimodal Reasoning, 1998, 22-27.


09/2008
back to Virtual Reality and Multimedia Group