Selected Publications
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Virtual Reality
- Intelligent VR-Systems, Interaction Techniques for Immersive VR
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H. Ben Amor, G. Heumer, B. Jung & A. Vitzthum. Grasp Synthesis from Low-Dimensional Probabilistic Grasp Models. Journal of Computer Animation and Virtual Worlds, vol. 19 (3-4), 2008. 445-454.
(*Best Paper Award, Computer Animation and Social Agents Conference - CASA 2008)
G. Heumer, H. Ben Amor, M. Weber & B. Jung. Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. Proceedings IEEE Virtual Reality 2007, pp. 19-26.
(Honorable Mention)
B. Jung, H. Ben Amor, G. Heumer & M. Weber. From Motion Capture to Action Capture: A Review of Imitation Learning Techniques and their Application to VR-based Character Animation. Proceedings VRST 2006 - Thirteenth ACM Symposium on Virtual Reality Software and Technology. 2006.
B. Jung: Task-Level Assembly Modeling in Virtual Environments. Computational Science and Its Applications - ICCSA 2003, International Conference, Montreal, Canada, May 18-21, 2003, Proceedings, Part III. LNCS 2669. Springer. 2003, 721-730.
B. Jung & J.-T. Milde (Gastherausgeber). Schwerpunktthema "Intelligente Virtuelle Umgebungen", Künstliche Intelligenz 2/2000.
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Ubiquitous Computing
- Pervasive Games, Tangible User Interfaces, Mixed Reality
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G. Heumer, D. Carlson, B. Jung & A. Schrader. Paranoia Syndrome - A Pervasive Multiplayer Game. In C. Magerkurth & C. Röcker (eds.): Pervasive Gaming Applications. A Reader for Pervasive Gaming Research, vol. 2, 2007. 179-198.
G. Heumer, F. Gommlich, A. Müller & B Jung. Via Mineralia - A Pervasive Museum Exploration Game. In PerGames 2007 - 4th International Symposium on Pervasive Gaming Applications. 159-160.
B. Jung, A. Schrader & D. Carlson. Tangible Interfaces for Pervasive Gaming. Proceeding DIGRA 2005 - Digital Games Research Association International Conference. 2005.
M. Weber, T. Pfeiffer & B. Jung. Pr@senZ - P@CE: Mobile Interaction with Virtual Reality. In Proceedings Mobile HCI - 7th International Conference on Human Computer Interaction with Mobile Devices and Services. 2005.
T. Pfeiffer, M. Weber & B. Jung. Ubiquitous Virtual Reality - Accessing Shared Virtual Environments through Videoconferencing Technology. Proceedings Theory and Practice of Computer Graphics Conference. Eurographics, 2005, pp. 209-216.
(Ken Brodlie Price for Best Paper)
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Intelligent Virtual Agents
- Embodied Conversational Agents, Affective Interfaces
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Ahad, B. Jung & H. Prendinger. Neva: A Conversational Agent based Interface for Library Information Systems. Proceedings IASTED-HCI 2007 - The Second IASTED International Conference on Human-Computer Interaction. 2007.
B. Jung, A. Ahad & M. Weber: The Affective Virtual Patient: An E-Learning Tool for Social Interaction Training within the Medical Field. In Proceeding TESI 2005 - Training Education & Education International Conference. Nexus Media, 2005.
B. Jung & S. Kopp: FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. In T. Rist et al. (eds.): Intelligent Agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings. Springer, LNCS 2792. 2003, pp. 23-26.
S. Kopp, B. Jung, N. Leßmann, I. Wachsmuth: Max - A Multimodal Assistant in Virtual Reality Construction. KI-Künstliche Intelligenz 4/03, 2003, pp. 17-23.
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Multimodal User Interfaces
- Speech and Gesture Interfaces to VR and Robots
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B. Jung, S. Kopp, M. Latoschik, T. Sowa & I.Wachsmuth: Virtuelles Konstruieren mit Gestik und Sprache. In Künstliche Intelligenz 2/2000, 5-11.
M. E. Latoschik, B. Jung & I. Wachsmuth: Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. In K. Beiersdörfer, G. Engels & W. Schäfer (Hrsg.): Informatik '99, 29. Jahrestagung der Gesellschaft für Informatik, Paderborn, 5.10 - 9.10. 1999, 88-97.
J. Zhang, A. Knoll, B. Jung, I. Wachsmuth, G. Rickheit: Experiments of Robotic Assembly Instructed by Natural Language. Video Proceedings of the 1997 IEEE International Conference on Robotics and Automation (ICRA'97), 1997.
Y. Cao, B. Jung & I. Wachsmuth: Situated Verbal Interaction in Virtual Design and Assembly, IJCAI-95 Videotape Program. Abstract in Proc. Fourteenth International Joint Conference on Artificial Intelligence, 1995, 2061-2062.
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Virtual Worlds
- VR Simulators, Interactive Story Telling, Perceptual Foundations
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B. Jung, S. Bittner & H. Ben Amor. Virtual Reality for Simulation of Surface Mining Processes. Modellierung, Simulation und Visualisierung von Prozessen in Bergbau und Bauwesen. Freiberger Forschungsforum, 58. Berg- und Hüttenmännischer Tag 2007, pp. 4-11.
W. A. Mansilla & B. Jung: Emotion and Acousmetre for Suspense in an Interactive Virtual Storytelling Environment. In Proc. GDTW 2005 - The Third Annual International Conference in Computer Game Design and Technology. 2005.
J.-T. Milde & B. Jung: Educational Use of VRML and JAVA in Agent-based AI and Computer Graphics. In Future Generation Computer Systems, 17(1), Elsevier, 2000, 79-87.
M. Oesker, H. Hecht & B. Jung: Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. The Journal of Visualization and Computer Animation, 11(2), Wiley, 2000, 105-112.
B. Jung, J.-T. Milde: An Open Virtual Environment for Autonomous Agents Using VRML and Java. In Proceedings VRML'99 - Fourth Symposium on the Virtual Reality Modeling Language, ACM, 1999, 7-11.
B. Jung, I. Wachsmuth: Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation. In D. Ruland (ed.): Verteilte und intelligente CAD-Systeme: Tagungsband CAD '96 (pp. 107-119), Bonn: Ges. für Informatik; Kaiserslautern/Saarbrücken: DFKI, 1996.
(Best Paper Award)
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Machine Learning
- Data Mining, Motor Learning, Imitation Learning
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S. Ikemoto, H. Ben Amor, T. Minato, H. Ishiguro & B. Jung. Physical Interaction Learning: Behavior Adaptation in Cooperative Human-Robot Tasks Involving Physical Contact.
RO-MAN 2009 - 18th IEEE International Symposium on Robot and Human Interactive Communication. 2009.
(CoTeSys Cognitive Human-Robot Interaction Best Paper Award)
H. Ben Amor, E. Berger, D. Vogt & B. Jung. Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction. KI 2009: 32nd Annual Conference on Artificial Intelligence.
2009. 492-499.
G. Heumer, H. Ben Amor & B. Jung. Grasp Recognition for Uncalibrated Data Gloves - A Machine Learning Approach. Presence - Teleoperators and Virtual Environments, vol 17(2), April 2008. MIT Press.
H. Ben Amor, S. Ikemoto, T. Minato, B. Jung & H. Ishiguro. A Neural Framework for Robot Motor Learning based on Memory Consolidation. ICANNGA-07 - International Conference on Adaptive and Natural Computing Algorithms, Proceedings, Springer, 2007, pp. 461-468.
(Best Young Researcher Paper Award)
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Cognition / Artificial Intelligence
- Concept Dynamics, Spatial Reasoning
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I. Wachsmuth & B. Jung (Hrsg.): KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft, Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999.
B. Jung: Reasoning about Objects, Assemblies, and Roles in On-Going Assembly Tasks. Distributed Autonomous Robotic Systems 3, Springer-Verlag, 1998, 257-266.
B. Jung, I. Wachsmuth: Integration of Geometric and Conceptual Reasoning for Interacting with Virtual Environments. Proc. 98'AAAI Spring Symposium on Multimodal Reasoning, 1998, 22-27.
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