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Willkommen arrow Professuren arrow VR / MM - Prof. Jung arrow Publikationen

Publikationen

B. Jung, H. Ben Amor, G. Heumer, A. Vitzthum. Action Capture: A VR-based Method for Character Animation. In Virtual Realities. Dagstuhl Seminar 2008. Springer. To appear 2010.

A. Vitzthum & B. Jung. Model Driven Iterative VR and AR Development. IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS). 2010. 

C. Drebenstedt, B. Jung & S. Päßler. Virtual Reality - A New Approach for an Integrated Mine Planning and Control System. Górnictwo Odkrywkowe (Surface Mining), Vol. 1/2010, Poltegor - Institute of Surface Mining, Wroclaw, Poland, pp. 48-53, ISSN 0043-2075. 2010.

A. Vitzthum, H. Ben Amor, G. Heumer & B. Jung. Action Description for Animation of Virtual Characters. In 6. Workshop "Virtuelle und Erweiterte Realität" der GI-Fachgruppe VR/AR. 257-268. 2009. (*Best Paper Award) PDF

S. Ikemoto, H. Ben Amor, T. Minato, H. Ishiguro & B. Jung. Physical Interaction Learning: Behavior Adaptation in Cooperative Human-Robot Tasks Involving Physical Contact.  RO-MAN 2009 - 18th IEEE International Symposium on Robot and Human Interactive Communication. 2009. (*CoTeSys Cognitive Human-Robot Interaction Best Paper Award). PDF

H. Ben Amor, E. Berger, D. Vogt & B. Jung. Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction.  KI 2009: 32nd Annual Conference on Artificial Intelligence. 2009. 492-499. PDF

F. Gommlich, G. Heumer, B. Jung & A. Vitzthum. Simulation of Articulated Standard Control Actuators in Dynamic Virtual Environments. In  Proc. IEEE Virtual Reality 2009. 269-270. PDF

H. Ben Amor, E. Berger, D. Vogt & B. Jung. Towards a Simulator for Imitation Learning with Kinesthetic Bootstrapping. In Proceedings CD "The Universe of RoboCup Simulators" - Workshop at the International Conference on Simulation, Modeling, and Programming for Autonomous Robots SIMPAR 2008, Venice, Italy, November 3-6, 2008. PDF

H. Ben Amor, G. Heumer, B. Jung & A. Vitzthum. Grasp Synthesis from Low-Dimensional Probabilistic Grasp Models. Journal of Computer Animation and Virtual Worlds, vol. 19 (3-4), 2008. 445-454. (*Best Paper Award at Computer Animation and Social Agents Conference - CASA 2008) DOI: 10.1002/cav.252

H. Ben Amor, M. Deininger, A. Vitzthum, B. Jung & G. Heumer. Example-based Synthesis of Goal-directed Motion Trajectories for Virtual Humans. In 5. Workshop "Virtuelle und Erweiterte Realität" der GI-Fachgruppe VR/AR. 2008. 13-24.

H. Ben Amor. Intelligent Exploration for Genetic Algorithms. Using Self-Organizing Maps in Evolutionary Computation. VDM. 2008.

G. Heumer, H. Ben Amor & B. Jung. Grasp Recognition for Uncalibrated Data Gloves - A Machine Learning Approach. Presence - Teleoperators and Virtual Environments, vol 17(2). MIT Press. 2008. 121-142.

M. Weber, H. Ben Amor & T. Alexander. Identifying Motion Capture Tracking Markers with Self-Organizing Maps. IEEE Virtual Reality 2008. 297-298.

G. Heumer, D. Carlson, B. Jung & A. Schrader. Paranoia Syndrome – A Pervasive Multiplayer Game. In C. Magerkurth & C. Röcker (eds.): Pervasive Gaming Applications. A Reader for Pervasive Gaming Research, vol. 2, Shaker Verlag, 2007.  179-198.

H. Ben Amor, M. Weber, G. Heumer & B. Jung. Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans.  In Virtual Environments 2007. IPT EGVE 2007. 13th Eurographics Symposium on Virtual Environments. Short Papers and Posters. 45-46.

H. Ben Amor, S. Bittner & B. Jung. A Virtual Reality Simulator for Surface Mining Environments.  In 4. Workshop "Virtuelle und Erweiterte Realität" der GI-Fachgruppe VR/AR. 39-46. 2007.

B. Jung, S. Bittner & H. Ben Amor. Virtual Reality for Simulation of Surface Mining Processes. Modellierung, Simulation und Visualisierung von Prozessen in Bergbau und Bauwesen. Freiberger Forschungsforum, 58. Berg- und Hüttenmännischer Tag 2007, pp. 4-11.

H. Ben Amor. Praktischer Vergleich von Data-Mining Algorithmen. Modellierung, Simulation und Visualisierung von Prozessen in Bergbau und Bauwesen. Freiberger Forschungsforum, 58. Berg- und Hüttenmännischer Tag 2007, pp. 12-13.

G. Heumer, F. Gommlich, A. Müller & B Jung. Via Mineralia - A Pervasive Museum Exploration Game. In PerGames 2007 - 4th International Symposium on Pervasive Gaming Applications. 159-160.

G. Heumer, H. Ben Amor, M. Weber & B. Jung. Grasp Recognition with Uncalibrated Data Gloves – A Comparison of Classification Methods. IEEE Virtual Reality 2007, pp. 19 - 26. (*Honorable Mention) PDF

H. Ben Amor, S. Ikemoto, T. Minato, B. Jung & H. Ishiguro. A Neural Framework for Robot Motor Learning based on Memory Consolidation.  ICANNGA-07 – International Conference on Adaptive and Natural Computing Algorithms, Proceedings Springer, 2007, pp. 461-468. (*Best Young Researcher Paper Award) PDF

A. Ahad, B. Jung & H. Prendinger. Neva: A Conversational Agent based Interface for Library Information Systems. Proceedings IASTED-HCI 2007 - The Second IASTED International Conference on Human-Computer Interaction. 2007.

M. Weber, G. Heumer, H. Ben Amor & B. Jung. An Animation System for Imitation of Object Grasping in Virtual Reality. Advances in Artificial Reality and Tele-Existence, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Proceedings. Springer, 2006, pp. 65-76. PDF

B. Jung, H. Ben Amor, G. Heumer & M. Weber. From Motion Capture to Action Capture: A Review of Imitation Learning Techniques and their Application to VR-based Character Animation. Proceedings VRST 2006 – Thirteenth ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 145-154.  PDF

C. Drebenstedt, B. Jung & P. Löber. Modulares Gesamtkonzept zur dynamischen Betriebsplanung und –führung. KIB - Kolloquium für Innovation im Braunkohlenbergbau. 2006. 

G. Heumer, M. Weber, H. Ben Amor & B. Jung. Calibration-free Recognition of Grasp Types – A Comparison of Classification Methods. Proceedings Dritter Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR. 2006.

H. Ben Amor, S. Ikemoto, T. Minato & H. Ishiguro. Learning Android Control using Growing Neural Networks. Proceedings of JSME Robotics and Mechatronics Conference ROBOMEC, 2006.

H. Ben Amor, J. Murray & O. Obst. Fast, neat, and under control: Arbitrating between steering behaviors. In Steve Rabin, editor, AI Game Programming Wisdom 3, volume 3 of Game Development Series. Charles River Media, March 2006.

G. Heumer, D. Carlson, S. H. Kaligiri, S. Maheshwari, W.-U. Hasan, B. Jung, A. Schrader: Paranoia Syndrome - A Pervasive Multiplayer Game using PDAs, RFID, and Tangible Objects. Pergames 2006 - Third International Workshop on Pervasive Gaming Applications. 2006. PDF

W. A. Mansilla & B. Jung: Emotion and Acousmetre for Suspense in an Interactive Virtual Storytelling Environment. In Proc. GDTW 2005 - The Third Annual International Conference in Computer Game Design and Technology. 2005.

M. Weber, G. Heumer & B. Jung: Towards Grasp Learning in Virtual Humans by Imitation of Virtual Reality Users. In Processings Zweiter Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR. Shaker-Verlag. 2005.  PDF

M. Weber, T. Pfeiffer & B. Jung: Pr@senZ - P@CE: Mobile Interaction with Virtual Reality. In Proceedings Mobile HCI - 7th International Conference on Human Computer Interaction with Mobile Devices and Services. 2005.  PDF

T. Pfeiffer, M. Weber & B. Jung: Ubiquitous Virtual Reality - Accessing Shared Virtual Environments through Videoconferencing Technology. Proceedings Theory and Practice of Computer Graphics Conference. Eurographics, 2005, pp. 209-216. (*Ken Brodlie Price for Best Paper) PDF

Heumer, G., Schilling, M. & Latoschik, M. E. Automatic data exchange and synchronization for knowledge-based intelligent virtual environments. Proceedings of the IEEE VR2005, Bonn, Germany, March 2005 (pp. 43-50).

H. Ben Amor & A. Rettinger. Intelligent exploration for genetic algorithms: using self-organizing maps in evolutionary computation. In Proceedings of the 2005 Conference on Genetic and Evolutionary Computation (Washington DC, USA, June 25 - 29, 2005). H. Beyer, Ed. GECCO '05. ACM Press, New York, NY, 1531-1538.  2005.

B. Jung, A. Schrader & D. Carlson: Tangible Interfaces for Pervasive Gaming. Proceeding DIGRA 2005 - Digital Games Research Association International Conference. 2005. PDF

B. Jung, A. Ahad & M. Weber: The Affective Virtual Patient: An E-Learning Tool for Social Interaction Training within the Medical Field. In Proceeding TESI 2005 - Training Education & Simulation International Conference. Nexus Media, 2005. PDF

M. Weber & B. Jung: Implementierung kollaborativer Mixed-Reality-Systeme: Ein Vergleich von Open-Source Videokonferenz-Software. In Virtuelle und Erweiterte Realität - 1. Workshop der GI-Fachgruppe VR/AR. Shaker-Verlag, 2004, pp. 173-180.

P. Biermann & B. Jung: Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts. Articulated Motion and Deformable Objects, AMDO-2004, Proceedings. Springer, LNCS 3179. 2004, pp. 123-133. PDF

B. Jung & S. Kopp: FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. In T. Rist et al. (eds.): Intelligent Virtual Agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings. Springer, LNCS 2792. 2003, pp. 23-26. PDF

S. Kopp, B. Jung, N. Leßmann, I. Wachsmuth: Max - A Multimodal Assistant in Virtual Reality Construction. KI-Künstliche Intelligenz 4/03, 2003, pp. 17-23. PDF

B. Jung & J.-T. Milde. XML-RPC und SOAP als Basis von Web-Services. In H. Wittenbrink & W. Köhler (Eds.): XML. SPC-Verlag. 2003.

B. Jung: Task-Level Assembly Modeling in Virtual Environments. Computational Science and Its Applications - ICCSA 2003, International Conference, Montreal, Canada, May 18-21, 2003, Proceedings, Part III. LNCS 2669. Springer. 2003, 721-730. PDF

B. Jung. Intelligent Virtual Prototyping Environments: Foundations and Applications of Task-Level CAD in Virtual Reality. Habilitation thesis, University of Bielefeld, Faculty of Technology, 2002.

P. Biermann, B. Jung, M. Latoschik & I. Wachsmuth: Virtuelle Werkstatt: A Platform for Multimodal Assembly in VR. Proceedings Fourth Virtual Reality International Conference (VRIC 2002). Laval, France, 53-62. PDF

B. Jung, M. Latoschik, P. Biermann & I. Wachsmuth: Virtuelle Werkstatt. In J. Gausemeier & M. Grafe (eds): 1. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (pp. 185-196), Paderborn: HNI, 2002.

B. Jung, T. Pfeiffer & J. Zakotnik: Natural Language Based Virtual Prototyping on the Web. In C. Geiger et al. (eds.): Proceedings Structured Design of Virtual Environments and 3D-Components. Aachen: Shaker, 2002.

T. Ahlers, G. Albe, R. Frauli, S. Koch, N. Leßmann, C. Oßieck, J. Schütte, B. Jung, J.-T. Milde: Bart+Rosie: A Simulation Environment and Architecture Testbed for Instructable Robotic Agents. In V. Paelke & S. Volbracht (Editors): Proceedings User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences, (C-LAB Publications; Bd. 8), Shaker Verlag, 2001, 137-142.

C. Bauckhage, H. Rieser, B. Jung und I. Voß: Struktur, Semiotik und Dynamik - ein Überblick über Aspekte und Methoden der Modellierung mechanischer Aggregate. SFB 360 Report 01/01, Universität Bielefeld.

I.Wachsmuth, I. Voss, T. Sowa, M. Latoschik, S. Kopp & B. Jung: Multimodale Interaktion in der Virtuellen Realität. Mensch & Computer (pp. 265-274), Stuttgart: Teubner, 2001.

B. Jung, S. Kopp, M. Latoschik, T. Sowa & I.Wachsmuth: Virtuelles Konstruieren mit Gestik und Sprache. In Künstliche Intelligenz 2/2000, 5-11. PDF

B. Jung & J.-T. Milde (Gastherausgeber). Schwerpunktthema "Intelligente Virtuelle Umgebungen", Künstliche Intelligenz 2/2000.

B. Jung, M. Hoffhenke, B. Lenzmann, I. Wachsmuth: Interaktive Montagesimulation in virtuellen Umgebungen. In H. Szczerbicka und T. Uthmann (Hrsg.): Modellierung, Simulation und Künstliche Intelligenz, Delft: SCS European Publishing House, 2000, 193-210.

B. Jung, M. Oesker & H. Hecht: Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. In M. Veloso, E. Pagello & H. Kitano (eds): RoboCup-99: Robot Soccer World Cup III, Springer, LNCS 1856, 2000.

B. Jung & M. Nousch: Design and Configuration of Furniture Using Internet-Based Virtual Reality Techniques. In 14th Workshop on Planning and Configuration(PuK2000) - New Results in Planning, Scheduling, and Design. ECAI 2000, 68-73.

S. Kopp & B. Jung: An Anthropomorphic Assistant for Virtual Assembly: Max. In Working Notes Workshop "Communicative Agents in Intelligent Virtual Environments", Autonomous Agents 2000. 

J.-T. Milde & B. Jung: Educational Use of VRML and JAVA in Agent-based AI and Computer Graphics. In Future Generation Computer Systems, 17(1), Elsevier, 2000, 79-87. PDF at Publisher's Site

J.-T. Milde, R. Aylett & B. Jung. Communcative Agents in Intelligent Virtual Environments. Workshop Notes, Autonomous Agents 2000 (Barcelone), 2000.

M. Oesker, H. Hecht & B. Jung: Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. The Journal of Visualization and Computer Animation, 11(2), Wiley, 2000, 105-112. PDF at Publisher's Site

 
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